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Answer by jrobichaud
Movevoid mono_dl_register_symbol (const char* name, void *addr);just outside of the first #if !(TARGET_IPHONE_SIMULATOR) ... #endif // !(TARGET_IPHONE_SIMULATOR) block.This will solve the compiling...
View ArticleAnswer by jrobichaud
I will try with another answer.I noticed that Unity3D will not add the same ".a" file if the build is set to "Simulator" or "Device" in the player prefs.It may not work if you made a device build in...
View ArticleAnswer by rbottoms
Turned out to be an intermittent problem, not sure why it failed to work until it started working.
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