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Channel: Answers for "GameKit Linker Failure"
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Answer by jrobichaud

Movevoid mono_dl_register_symbol (const char* name, void *addr);just outside of the first #if !(TARGET_IPHONE_SIMULATOR) ... #endif // !(TARGET_IPHONE_SIMULATOR) block.This will solve the compiling...

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Answer by jrobichaud

I will try with another answer.I noticed that Unity3D will not add the same ".a" file if the build is set to "Simulator" or "Device" in the player prefs.It may not work if you made a device build in...

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Answer by rbottoms

Turned out to be an intermittent problem, not sure why it failed to work until it started working.

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