I will try with another answer.
I noticed that Unity3D will not add the same ".a" file if the build is set to "Simulator" or "Device" in the player prefs.
It may not work if you made a device build in Unity then changed it to Simulator in Xcode.
I will try with another answer.
I noticed that Unity3D will not add the same ".a" file if the build is set to "Simulator" or "Device" in the player prefs.
It may not work if you made a device build in Unity then changed it to Simulator in Xcode.